The protagonist can also train alone in school’s yards or on gym’s fields (2 hours, Fitness +5, Stamina -45). How to raise Fitness: the easiest way is to attend to Sarah’s gym lesson at school Tuesday afternoon (+10 for each session without any stamina cost). The higher his fitness is, the more often he can ejaculate in a single day! But all tiring activities actually cost stamina (training, working, running, etc.). But its main effect is to determine the protagonist’s daily Stamina, which is very important for his sexual activity (-5 for each ejaculation). It also has some secondary benefits on his physical appearance, his body being well shaped if his score becomes quite high. On top of that, some Obedience events require a certain score of Academic to succeed or to benefit better options.įitness represents the general physical aptitudes of the protagonist: running, climbing, fighting. Finally, he can also pay to have some private lesson with Saiko (40 $ for 2 hours: Academic +3, Stamina –0… if he doesn’t spend this time by doing something else with her).Īcademic’s usefulness: to access certain jobs, the protagonist will need to reach a certain level of Academic ( Utako will offer him a job only if his score reaches 60 Shiho will require nothing less than 75). The protagonist can also study by himself in his room (2 hours, Academic +1, Stamina -15) or in a library (2 hours, Academic +2, Stamina -15). How to raise Academic: the easiest way is to attend to Saiko’s lessons at school (+3 for each half-day session without any stamina cost). Each one of these skills loses 1 point each day, so the protagonist must continuously train to keep them at level or even raise them higher.Īcademic is his aptitude to read and understand complex texts, to use a computer, to speak foreign languages and to have successful results at school. The protagonist general aptitudes are scaled by three skills, rated from 0 to 100: Academic, Fitness and Swimming. Girls who are presently at the perfect place for her incoming Obedience event are marked with a yellow star on the map. You can have a hint about the event condition by talking with the girl when her Obedience score is capped by her Obedience level. To change level, a special Obedience event must occur: the protagonist will have to meet the girl at a certain moment at a certain placed to trigger this event, and sometime some additional conditions or choices must be met or done to successfully finish this event. At level 4, you can reach 200, which is the scorer required to access to an ending with this girl.Ĭhanging Obedience level: When the Obedience score reach its limit, the concerned girl cannot gain any Obedience point until she changes level.The Obedience score is capped by the level: you will have to change the girl’s level to be able to rise the Obedience score higher than this cap. A girl gain 1 Obedience point each time she obeys to an order thanks to the glasses’ influence Obedience points can never be lost. Obedience: Obedience is rated by two values interconnected together: Obedience score (rated from 0 to 200) and Obedience level (rated from 0 to 4). You cannot raise Affection higher than 160 without dating the girl.Īt Affection 120, a girl trust the protagonist enough to give him her home’s key. Humiliating her could also cause a huge lose. But making bad choices during discussion or imposing her some commands they don’t like can also reduce their Affection score. Talking with girls will give her 1 Affection point a day, and most of sexual command as well. Affections changes easily, day after day. Most of the daily commands will be accepted if the girl’s mood is high enough.Īffection: Affection is a score rated from 0 to 200. Combined together, they give a third score called Mood (10 x Ob, then add Affection). All interactions between the protagonist and girls depend on two scores specific to each girl: Affection and Obedience.
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