There are, rarely, games whose controls schemes aren't neatly adaptable from one platform to another. I expect you can't though, which is the reason why an awkward kb/m scheme is the best the game has at the moment. This game is uniquely tailored to a controller, and if you can think of some neat way to adapt that to kb/m that doesn't require rewriting the fundamental mechanics of the game (which would substantial ripple effects through the game experience), by all means share it with us. There are no forces for the controller-adoption secret cabal trying to keep this game from being playable on kb/m. people are complaining about it because you HAVE to buy something else to get a good experience with this game (buy a controller is not a good argument for a pc game to be good, even if it is a port) But I'd never dream of recommending the KATAMARI franchise to someone allergic to gamepads. This game/franchise alone more than justifies the purchase of a PC-compatible gamepad IMO. and use the controller the game was designed for. This is one of the rare games where u should reject that. I don't care that the PC port offers KB/M equivalents for game controls. U will never enjoy nor experience KATAMARI DAMACY (or any sequels) as they were meant to be experienced. If ur trying to play KATAMARI with KB/M, don't have or don't want a gamepad, ur doing it wrong. I'm not the one who is confused about how the game works or claiming I can't get it to work. Who the ♥♥♥♥ are you talking to? You seem not to have read any of my post. If my 6 year old self can do it, then so can you. Push the analog sticks in opposate directions to turn my guy. The camera literally points where you're facing. As such, this really is a game best played with a controller, and it's not because the devs failed to implement a mapping for kb - it's just that it can only translate so much. "Angles" being a key word there though, which is why ultimately, even for one who becomes adept at using two hands on the kb that way, they will still not have the full range of available angles they would have with dual sticks. It takes some time to get used to hitting different angles with each "arm" to get the desired motion. I suspect that some people might actually be writing it off a little prematurely, as they aren't "good" at controlling the Katamari that way - but nobody is really good when they first start playing it with a controller either. Unfortunately, while I haven't tried it, I get the impression that it's a bit burdensome to deal with. They went with the latter, which makes sense, as there is some consistency between the way the two arms work, and since mouse input is more suited to aiming a reticle than it is to moving a character in a direction. Since the kb version of joysticks are typically 4 keys with one hand and a mouse with another, there are two options: 1) keep that layout and let the mouse control the right arm while asdw controls the left arm or 2) map both arms to keyboard buttons. The game's mechanics work around this scheme of two arms controlling one object. If you're referring to the control scheme not being easy, there's not really much to be done about it. Even if you have a controller, it just doesn't exist. I get that games often have one, but they don't always, and this is one of those occasions where there isn't a camera function. There is not a camera function in this game. You're not understanding what's going on here. Originally posted by SuperDean:you cant expect people to play a game from one system onto another without setting it up to be easly played on the new system (here its from controller to keyboard and mouse) but if you did thats like saying go get a playstation move to play a wii game that was ported to your ps3 (basically telling people to go buy a usb controller just for this game)
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